AI Insights · Timothy · April 2022
Top 5 Dynamic Games on Android in Oman - Q1 2022
Discover the performance trends of the top 5 dynamic games on the Android platform in Oman during Q1 2022, including revenue, downloads, and active users.
In the first quarter of 2022, the top 5 dynamic games on the Android platform in Oman showcased varied performance trends in terms of weekly revenue, downloads, and active users. Here’s a closer look at each game’s performance:
EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS saw a significant increase in weekly revenue, peaking at around $1.2K in mid-March. The game’s weekly downloads showed an early spike in January, reaching over 5.2K in the week of January 17, before stabilizing to around 3.3K by the end of March. Weekly active users also reflected a steady pattern, starting at 28.1K and gradually increasing to 35.3K by the end of the quarter.
Antistress - relaxation toys by JindoBlu demonstrated moderate revenue with minor fluctuations, maintaining a range of $2 to $8 throughout the quarter. The app experienced a peak in weekly downloads with 5.2K in the week of February 7, before gradually declining to 1.6K by the end of March. Weekly active users mirrored this trend, peaking at 27.7K in mid-February and tapering off to 17.6K by the end of the quarter.
Extreme Car Driving Simulator from AxesInMotion Racing maintained a relatively stable revenue, with minor peaks of up to $90 in mid-February and late March. Weekly downloads initially peaked at 3.5K in January and gradually declined to around 2.1K by the end of March. Active users remained consistent, averaging around 13K throughout the quarter.
2 3 4 Player Mini Games by Better World Games did not generate any revenue during the quarter. However, it did see an increase in weekly downloads, reaching a peak of 3.6K in early February before gradually declining to 1.5K by the end of March. The game’s active users also showed a peak of 38K in January, with a gradual decrease to 29K by the end of March.
Lords Mobile: Last Rise of Qin from IGG.COM experienced fluctuating weekly revenue, peaking at approximately $1.3K at the end of December and seeing another peak of $1.1K at the end of March. The game’s weekly downloads showed a peak of 2.8K in late February, before declining to 1.1K by the end of March. Active users varied, peaking at 9.9K in mid-March and decreasing to 7.7K by the end of the quarter.
These insights are based on data from Sensor Tower, providing a comprehensive overview of the Android gaming landscape in Oman for Q1 2022. For more detailed insights, visit Sensor Tower.